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Races:Galactic Empire

The Galactic Empire is an awesome force to be reckoned with. In an empire that values brutal frontal assaults, imperial generals are not subtle. The backbone of its armies usually comprise of hundreds of troopers, dozens of huge mechs as well as an army of awe-inspiring AT-ATs. With its overwhelming army of mechs and troopers, the Empire is a devastating opponent in battle. The Empire's civilization bonus is, naturally, a 5 percent discount on all upgrades to heavy mechs. They get two unique technologies - Walker Research, which further enhances its dominance in mechs, while the other, Altered Bargains, reduces any fees for trading resources.

The Empire's proficiency in mechs provide them with a huge advantage. With higher hit-points, better damage potential as well as being able to transport several troopers, the Empire's wide range of mechs which includes strike mechs, assault mechs and mech destroyers, can rain destruction and devastation on enemy bases and troops alike. Strike mechs are swift units with long range and high hit-points. Unfortunately, they don't do significantly more damage than troopers. Assault mechs are AT-AT class armoured units who sport heavy armour, deal major damage and have enormously high hit-points. The AT-AT can also be further upgraded to heavy status to get more hit-points as well as greater damage potential. Together with all mech upgrades, including all armour and attack upgrades, your army of AT-ATs will be ready for just about anything save a brutal air assault or an army of mech destroyers. Mech destroyers, which are basically anti-mech units, deal greater damage to mechs rather than troopers.

The Empire's troopers are also formidable foes. With all trooper types save the advanced heavy mounted trooper, it also has the advantage of all trooper tech upgrades, such as increased speed, hit-points, attack, and armour upgrades. Its unique unit, the Dark Trooper, drawn from the original Dark Forces first-person shooter, further reinforces the Empire's proficiency in ground forces. The Dark Trooper is researched and built at the fortress and is a resilient trooper that is better than even a strike mech. It has higher hit-points, easily more than double than that of a regular heavy trooper, yet it retains its superior range, does more damage, and has better armour.

The Empire is also immensely strengthened with a multitude of heavy weapons such as artillery and other siege weapons, although its fully upgraded heavy AT-ATs make such weapons redundant. However, the Empire is weakness lies in its aerial combat units. Its TIE Fighters, TIE Bombers, TIE Interceptors, Tie Advanced X1 and TIE Defenders are weak, lacking the shields that other civilisations have to shore up the inherently low hit-points of starfighters. In addition, the Empire's starfighters takes 5 percent longer to build, are 5 percent more expensive and does not have the final tech level four upgrades. Yet what the Empire lacks in air power, it more than makes up for in the dark side of the Force.
These dark wielders of the force are known as the Sith. Available as early as tech level two, the Sith are capable of turning the tide of any battle. Unlike all the other units in the game, the Jedi and Sith are universal and constant. This means that whenever a Trade Federation, Galactic Empire, Gungan, Wookiee, Royal Naboo, or Rebel Alliance player builds a Jedi temple, the same Jedi or Sith comes out, no matter which civilization built the temple. In essence, the civilization is putting the call out to the Jedi or Sith to come and assist them, at which time a temple is built and the Jedi Council send Jedi to help the civilization in need. The Galactic Empire and Trade Federation are the only two civilisations who employ the services of the Sith instead of the Jedi.

The combat capabilities of both the Jedi and the Sith are the same; they are both melee fighters. Despite their lack of a ranged attack, they are devastating in combat, provided they survive long enough to engage the enemy at melee range. The Jedi or Sith that can be built in tech level two is the Jedi or Sith Apprentice. They have quadruple the hit-points of a trooper and have powerful armour against ranged attacks owing to their canny ability to deflect blasts with their lightsabers. Although they do roughly the same damage as troopers, they are a devastating force against troopers, able to cut them down in one or two blows. At tech level three, they can be upgraded to Jedi Knights and gain even more hit-points as well as damage potential. Decimating enemy forces quickly, the only thing the Jedi and Sith need fear are air units, which they obviously cannot hit. Also in tech level three, you can start researching Jedi or Sith tech upgrades.

Although the Jedi and Sith are simply melee units at tech level two, they are even more powerful by tech level three, gaining new and powerful abilities. They can now convert other units, be upgraded to move faster as well as recover Force power faster. By the fourth tech level, you can further enhance your Jedi or Sith. The Jedi and Sith Masters becomes available, with even more upgrades also becoming available, letting masters gain stealth capability, detect stealth units, convert buildings and heavy units, and increase turning range. Moreover, at the Jedi or Sith temple, you can research a 50 percent resistance to the Force for your units.

The Empire is one of the stronger Sith civilisations, almost as good as the Royal Naboo, which have the strongest and most powerful Jedi units. The Empire has Apprentices, Knights, and Masters, as well as all but two Jedi or Sith upgrades - The ability to cloak and the ability to make its non-Jedi units Force resistant. However, one ability that the other civilisations don't have is the "Sith Purge", which kills any unit that you convert, rather than keeping it as a useful ally or addition to your forces.

Conclusion:
Pros: Amazingly powerful mechs, strong Sith, strong troopers and average Heavy Weapons
Cons: Pathetically weak Airforce.
Bonuses: 5% less to upgrade and build mechs.
Special Unit: Dark Troopers
Unique techs: Walker Research: Upgrades AT-AT walkers.
Altered Bargains: Cheaper to buy resources at a spaceport.
Overall: 4/5: If you enjoy being subtle, then turn away now. The Galactic Empire is extremely strong on the ground, but it’s air and sea fleets leave something to be desired. You’ve gotta love the AT-ATs :P

.: Next Topic: Rebel Alliance :.

 
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