|
The last section is the most difficult: Triggers. Triggers are what causes events to happen in the mission. This can range from a simple chat message from an enemy saying “Goodbye” when their Fortress is destroyed, to mission goals that complete when an object arrives at its destination. This course isn’t the “end all” of triggers, and even I don’t know everything that’s possible with them. However, you should be able to learn the necessities for basic triggers.
There are several elements to a trigger.
- The trigger itself is what tells SWGB about itself. The trigger can be edited here to show itself as an Objective, it can be set On / Off and it can be set to loop.
- The condition is what must occur to set off the trigger.
- The effect is what occurs when the condition is true.
Continue
|
|